# Staking Rewards

At The Working Dead, we understand the importance of rewarding our hard-earning workers. In order to do so, we distribute $WORK on a <mark style="color:orange;">**daily basis**</mark>, ensuring that you can already start claiming these rewards after a single day.

In addition, we also want to ensure a healthy distribution of $WORK being generated by each employee of our companies. Therefore we've set up multiple reward-generating mechanisms.

Our $WORK token is not divisible, meaning rewards will always be rounded when claimed and any leftovers will carry over onto the next day.

## Staking rewards from roles

Our main mechanism is based on the <mark style="color:orange;">**role of our workers**</mark>. Each type of role generates a different amount of $WORK, with more rare roles earning more $WORK per day.

For example, an intern will earn 2 $WORK per day or 10 $WORK per epoch. A CEO will earn 36 $WORK per day, or 180 $WORK per epoch.

<figure><img src="/files/fIZaSVF6k9A1f9xIjDHe" alt=""><figcaption></figcaption></figure>

## Staking rewards from rare attributes

In addition to the role of our workers, we are also taking into account <mark style="color:orange;">**rare attributes**</mark>. Every rare attribute grants an additional amount of $WORK per epoch.

The rarer an attribute is, the more $WORK it will earn. These additional $WORK bonuses stack on top of the [role bonuses](#staking-rewards-from-roles). A minimum of 2 $WORK per epoch (with one small exception for a specific attribute) will be earned, up to a maximum of 10 $WORK per epoch.

Even though these rewards are calculated per epoch, $WORK rewards can still be **claimed on a daily basis** from our staking platform.

For the rare attributes, we have taken into account all the different properties of our workers - {Head, Mouth, Body, Color, Eyes, Skull, and Utility}:

{% tabs %}
{% tab title="Head & Mouth" %}

### **Head attributes**

<figure><img src="/files/e1XWoDrjZvEIyF1r2hdH" alt=""><figcaption></figcaption></figure>

### **Mouth attributes**

<figure><img src="/files/suWh5pUBl9uymZ9cwpUW" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Body & Color" %}

### **Body attributes**

<figure><img src="/files/BF4YiNt0k3giWEcREdYp" alt=""><figcaption></figcaption></figure>

### Color attributes

<figure><img src="/files/bmv4Wku3lquuZ8JTWfW0" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Eyes & Skull" %}

### Eyes attributes

<figure><img src="/files/uDEi74ysHCY8bKB1NxpM" alt=""><figcaption></figcaption></figure>

### Skull attributes

<figure><img src="/files/8voGT3n3RXt6dEoYgRWH" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Utility" %}

### Utility attributes

<figure><img src="/files/AsEvO8MQOFVeswsw4t1C" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/bZLde2JcQ9luGzgTaY7h" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}


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